You can take an existing character and adjust their weapons, clothing and trinkets, or you can create an entirely new fighter completely from scratch. Despite a varied character roster, most of the female fighters share a couple of very obvious qualities. Soulcalibur IV features a character creation mode that is - quite simply - one of the most advanced yet seen this generation. You realise that while the basic gameplay hasn't really evolved significantly, the surrounding trimmings have definitely been improved. What quickly becomes obvious is the basic fighting roster won't cut it against the challenge being laid down. Descending the tower promises more of the same, this time with more of a survival mode edge. You decrypt mysterious hints and adjust your fighting strategy to unlock clothing and accessory bonuses. Ascending the mighty structure sees you taking on increasingly tough battles against characters kitted out with a vast array of different weapons, equipment and special skills. There's the story mode - essentially a beginner's guide to the world of Soulcalibur, giving even the greenest warriors the chance to beat some opponents and earn collectable weaponry. Historically, Namco has been skilled in spinning the basic arcade mode into a variety of intriguing single-player options. The old "Pull my finger" trick worked every time. But equally, with fighting game releases being so rare these days, it's a joy to find that Soulcalibur IV is so beautiful, so right, in so many respects. You can't help but feel Namco has missed a real opportunity to re-invigorate the gameplay using the massively superior technology that PS3 and Xbox 360 feature. The animations are as pre-baked as they always have been, the input method and control scheme remain identical, and aside from a couple of basic, unremarkable moments, interactions with the backgrounds are extremely limited. The formula that has stood Namco in such good stead has been tweaked yet again, but there has been only gradual evolution since the arcade debut of Soul Edge more than 12 years ago.ĭespite the use of the ubiquitous Havoc physics engine, the characters look and move exactly as you would expect. But in terms of the basic fighting gameplay barely anything has changed since the series' last- gen console outings. Undoubtedly, Soulcalibur IV is very good and has at least one genuinely brilliant new feature. To get the bad news out of the way first, Namco has done little to refresh or redefine a genre enduring a terminal decline in popularity. It's everything a die-hard Namco fan would want from the franchise's transition to Xbox 360 and PlayStation 3 - and it's this which is the game's greatest strength and biggest weakness. Soulcalibur IV boots up predictably with the usual CG intro loveliness, staggeringly good HD graphics, the full-fat 60FPS gameplay experience and a satisfyingly vast selection of single-player modes in addition to versus and online action. All is well within the Namco fighting game universe. SO! That all being said, is there anyone who would be interested in working on this project with me? I've always wanted to play SCIV on my PC, and so far, this would be the next best thing aside from a PS3/Xbox emlulator.Relax, breathe easy. If also possible, I'd like to tweak the UI scaling for a few things and bring it closer to the console versions of the game, something I'd need to do within the ISO, but I just don't know how to go about that. If possible, I'd also like to figure out if I can swap the voiced audio on the ISO itself with voiced audio from the PS3/Xbox360 versions of SCIV. So, I'll probably need to rip the textures either from XNAlara models, GMod models (does not contain every character/costume), or just rip them myself (Need to colorize the textures as they come black and white- kind of a PITA.) There used to be a pack of all of the characters from SCIV uploaded to Megaupload, however that link is totally dead. I'm probably going to start with the UI in its entirety first, and then work my way to characters. One is textured, one is untextured, it should be pretty clear as to which is which. I've provided two screenshots attached to this post. Yesterday, I went through the process of replacing many of Sophitia's textures with the ones from SCIV, and they look pretty good in game! This is just a quick-and-dirty texture replacement, so I wasn't as careful as I would be and there are some bugs, a few textures haven't been replaced (her earrings, skin, and weaponry), I just wanted to get an idea as to how it would look in game, should I want to continue. Hello everyone! I am here to present a little proof-of-concept I've been working on.
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